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- CreateObject{
- Name = "tezga02_1",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
- prop_2 = {"Rasterization",1,"2"},
- prop_3 = {"Meshes",271,{"scene/tezga02",}},
- prop_4 = {"BulletPass",4,"T",},
- prop_5 = {"Strength", 1,"4" },
- }
- CreateObject{
- Name = "tezga02_2",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
- prop_2 = {"Rasterization",1,"0"},
- prop_3 = {"Meshes",271,{"scene/tezga_R",}},
- prop_4 = {"BulletPass",4,"T",},
- prop_5 = {"Strength", 1,"0" },
- }
- CreateObject{
- Name = "tezga02",
- CLSID = 22,
- OptionalID = 141,
- IsDescription = 1,
- prop_1 = {"SubTypeID",1,"0"},
- prop_2 = {"HitPoints",1,"100"},
- prop_3 = {"Health",1,"100"},
- prop_4 = {"Armor",1,"300"},
- prop_5 = {"Defense",1,"50"},
- prop_6 = { "NumberOfStates", 1, "1" },
- prop_7 = { "TransitionEntities", 278, {"tezga02_1","tezga02_2",} },
- prop_8 = { "TransitionEffects", 276, {"bomb",} },
- prop_9 = { "TransitionValues1", 1, "5" },
- prop_10 = { "UnitName", 5, "Wall" },
- prop_11 = { "CanFall", 4, "F" },
- prop_12 = { "FallEffect", 20, "crash" },
- prop_13 = { "FallEntity", 22, "tezga02_2" },
- prop_14 = { "Strength", 1,"4" },
- }
-